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Gameplay Errata
Generously maintained by any2cards
Errata Last Updated: 12/10/2022 @ 10:48 AM PST
Rule Book & Scenario Guide
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Scenario 6: Poisoned Water: Pg. 18:
Change: "Any character may sacrifice the top or bottom action of their turn to pick up an antidote, removing the
obstacle from the board and placing it in the character's active area".
To: "Any character may sacrifice the top or bottom action of their turn while adjacent to an antidote to pick
up the antidote, removing the obstacle from the board and placing it in the character's active area".
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Scenario 11: Voyage Abound: Pg. 24:
Change: Setup: 4 Barrels. The game only comes with 3.
To: 2 Barrels, 2 Crates.
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Change: Special Rules.
To: Remove "All characters start with MUDDLE as a scenario effect".
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Scenario 15: Ambush of Beasts: Pg. 28:
Change: Scenario Goals: Read 16B at the end of the round.
To: Read 16C at the end of the round.
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Scenario 16: Preto Krisanta: Pg. 29:
Change: Scenario Goals: Read 16C at the end of the round.
To: Read 16B at the end of the round.
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Scenario 17: Orb Extraction: Pg. 30:
Change: Special Rules: "If the character who holds the Orb of Embers becomes exhausted, the scenario is
immediately lost."
To: "If the character who holds the Orb of Embers becomes exhausted, the scenario is immediately lost. If
any character becomes exhausted while not occupying a starting hex, the scenario is lost."
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Scenario 31: Eternal Portals: Pg. 46:
Change: Special Rules: There is no mention of what rank of monsters (Rending Drake, Spitting Drake) spawn.
To: All monsters spawned should be Normal.
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Scenario 33: Siege Tower: Pg. 48:
Change: Setup: There is no mention of the monster type Hounds.
To: Add Hounds to Setup.
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Scenario 42: Unnatural Beasts: Pg. 57:
Change: Requirements: "City Event 1".
To: "Road Event 1".
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Scenario 44: Haunted Manor: Pg. 59:
Change: Setup: 2 Bookcases.
To: 3 Bookcases.
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Scenario 48: Forest Fire: Pg. 63:
Change: Special Rules: "Instead, place one hot coal overlay tile on all hexes marked A".
To: "Instead, place one hot coal overlay tile on the hex marked A".
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Scenario 55: Catacomb Plunder: Pg. 70:
Change: Special Rules: "Spawn one Living Bones in a hex closest to the coffin ...".
To: "Spawn one Normal Living Bones in a hex closest to the coffin ...".
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Scenario 59: Forest Invaders: Pg. 75:
Change: Special Rules: "Spawn one Vermling Scout on top of the Giant Viper summon".
To: "Spawn one Normal Vermling Scout on top of the Giant Viper summon".
Section Book
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Section 4A: Scenario 3: Pg. 4:
Change: "This is the Frosted Crystal. It will be useful to tackle the Iceborn, one of two particularly unpleasant Savvas".
To: "This is the Frosted Crystal. It will be useful to tackle the Lavalite, one of two particularly unpleasant
Savvas".
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Section 8C: Scenario 9: Pg. 8:
Change: "This bear is immune to all negative conditions and gains Shield X, where X is equal to half its attack
value (rounded down), to a maximum of 3."
To: "This bear is immune to all negative conditions and gains Shield X, where X is equal to half the attack
value listed on its statistic card (rounded down), to a maximum of 3."
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Section 45D: Scenario 42: Pg. 45:
Change: Special Rules: "Whenever a Cave Bear is killed, reduce the Shield value of the Goring Grizzly by 1 and
spawn another Cave Bear in one of the hexes marked B at the end of the round."
To: "Whenever a Cave Bear is killed, reduce the Shield value of the Goring Grizzly by 1 and spawn one normal
Cave Bear in one of the hexes marked B at the end of the round."
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Section 47A: Scenario 42: Pg. 47:
Change: Special Rules: "None of the monsters in the room will focus on enemies outside the D2b tile, nor will they
leave the tile."
To: "None of the monsters in the room will focus on enemies outside the I2a tile, nor will they leave the tile."
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Section 47A: Scenario 42: Pg. 47:
Change: Special Rules: "Whenever a Hound is killed, spawn another Hound in one of the hexes marked A at the
end of the round."
To: "Whenever a Hound is killed, spawn one normal Hound in one of the hexes marked A at the end of the
round."
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Section 57B: Scenario 52: Pg. 57:
Change: Special Rules: "Whenever a pressure plate marked A is occupied at the end of a turn, remove it from the
board."
To: "Whenever a character ends their turn on a pressure plate marked A, remove the plate from the board."
Add-On Scenario Book
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Scenario AA1: The Riches of the Steelsilk: Pg. 5:
Change: Setup: 2 Barrels.
To: 1 Barrel.
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Scenario RM2: Sinking Kingpin: Pg. 31:
Change: Setup: Inox Bloodguard listed correctly, but it shows the icon of a Inox Bodyguard.
To: Inox Bloodguard icon.
Characters
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*** LEAF ***
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Level 6
Change: The bottom of Chains of Light's PUSH has the PULL symbol.
To: PUSH symbol.
Events​
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City Event 2A & 2B
Change: Both "Otherwise" sections are the exact same and reference singing.
To: 2B's Otherwise section: "You try to play the instrument but are only able to muster out a screeching
noise. The singer quietly asks security to escort you off the stage as the
crowd boos."
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City Event 13
Change: This City Event is identical in all respects to City Event 10.
To: City Event 13 Front City Event 13 Back
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City Event 15 Front
Change: Sir Kenhaven
To: Councilman Ransaki
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Road Event 15B
Change: This section has the same flavor story as 14B. The reward is correct, but the story should change.
To: Road Event 15 Back
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Road Event 28 Front
Change: "The Inox places the ..."
To: "The Vermling places the ..."
Items
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Item 30 Iron Snare
Change: There are two of this item. Card 1 of 2 says "Create". Card 2 of 2 says "Place".
To: Card 1 of 2 should be changed to "Place".
Party Goals
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General
Change: Summary: Updating enhancement rewards, and the item numbering for the Party Achievement rewards
was incorrect in most cases.
To: 1. Page 53 of the Section Book, update the enhancement rewards on Protectors and Explorers:
a. Militants, Trailblazers, and Naturalists: No Changes.
b. Protectors "Gain one (+1) enhancement any single target heal, Shield Self, or Retaliate Self ability
on any Level 1/X or Level 2 card.
c. Explorers "Add one area of effect target hex or (+1) enhancement to an area of effect action to any
Level 1/X card or Level 2 card.
2. Section 13F reward is "Bulwark Banner" Item 85. It should say Item 86.
3. Section 14D reward is "Remote Beetle" Item 86. It should say Item 88.
4. Section 36D reward is "Blazing Boots" Item 87. It should say Item 90.
5. Section 57E reward is "Viper Blowgun" Item 88. It should say Item 92.
6. Section 74D says to remove "Viper Blowgun" Item 88 from the game. It should say to remove Item 92.
7. Section 40C says to gain "Refined Slug Crossbow" Item 89. It should say to gain Item 85.
8. Section 68C says to remove "Bulwark Banner" Item 85 from the game. It should say to remove
Item 86. It says to gain "Refined Bulwark Banner" Item 90. It should say to gain Item 87.
9. Section 44D reward is to remove "Remote Beetle" Item 86. It should say to remove Item 88. It says to
gain "Refined Remote Beetle" Item 91. It should say to gain Item 89.
10. Section 72C says to remove "Blazing Boots" Item 87. It should say to remove Item 90. It says to gain
"Refined Blazing Boots" Item 92. It should say to gain Item 91.
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Personal Quests
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PQ 343: The Dying of the Light
Change: This card was re-thought. It is the player's choice which version of card 343 they attempt to complete.
To: The new card is called Cruel Dominion.
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